Three nations, one war
Valdren, Eryndor and Mordrath. You pick one when you make the account
and every character on it fights for that side. Cross into enemy ground
through Tiamat, break the three stones standing over a temple, and the
door opens for a minute — long enough to carry exactly one relic home.
The cap is fifty
Fifty levels, and the climb is the short part. At the top nobody
out-levels anybody: what decides a fight is your gear, the class you
chose and how many of your nation turned up for it.
Gear comes out of dungeons
Open-world monsters drop materials, never equipment. Armour and weapons
come from a dungeon's last boss, and the materials that stop a failed
upgrade from breaking an item come off world bosses.
One download, kept current
The launcher makes its own folder, fetches the client, checks every file
against the release list and starts the game. It keeps itself and the
client up to date afterwards, so there is no patch to go and find.